All your base – predictions and review 2

Dismay Tentacle

5 speed
5 defense
3 +1 brawl
2 +1 short-range blast
5 health
Burrow,  Beat back, Hit & Run (adj), Reach

.

Despair Tentacle
5 speed
5 defense
3 +1 brawl
2 +1 short-range blast
5 health
Burrow,  Fling, Telekinesis (adj), Reach

.

Distress Tentacle

5 speed
5 defense
3 +1 brawl
2 +1 short-range blast
5 health
Burrow,  Siphon (adj), Summon, Reach

.

Dread Tentacle

5 speed
5 defense
3 +1 brawl
2 +1 short-range blast
5 health
Burrow,  Penetrator (adj), Vampirism, Reach

.

The first thing you’ll notice about the split edition of the monster is no power attacks (though at least 2 of them have power attack like abilities).   Which means you’ll probably have to use those power dice on brawling and blasting.  We also get our first look at two new abilities: Burrow & Reach.  My predictions for them:  Burrow will be a movement ability that funcitons like jump, except you won’t be able to attack flying targets.  Reach will be the ability that lets you attack flying targets.  Probably the biggest hint we get is the idea of combined attacking on monster activations.  Since each tentacle has poor stats without any ready way to beef their boost dice (like G.U.A.R.D.’s sky sentinal forces) the pieces must work together.  Players will also get the chance to make hard choices of who they want to lead the attack. (though it’ll probably always be the Dismay Tentacle for beat back, and it can get penetrator & siphon if it has 2 brothers next to it).

I’m also willing to bet that to balance out no power attack, the parts will be immune to some power attacks themselves (probably throw, smash & body slam obviously), though how they’ll work with stomp, rampage or fling could lead to some judging headaches.  The other big concern is how health will work.  At first I wondered if all split monsters would just have ‘4’ health and change into their ultra form once all the pieces are dead, but the listed health of 5 has sunk that theory.  So doing damage to one will affect the health as a whole (because letting each one have it’s own 5 health would be broken, the monster’s base form would have a whopping 20 health!) the big question is how multiple strikes work.  If I fling one tentacle into another does the whole take 1 damage or 2?

At any rate, the new metamorphs look like they are going to add a lot of fun to the game.  I’m interested in seeing if they’ll break the current standard monsters but in any case, it looks like the board is going to be a whole lot more fun and ‘war-like’.

Let the games begin.

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